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Review - Dragon Warrior III (GBC, 2001)


A grand adventure dressed in 8-bit, turn-based clothing

In the early 2000s, Japanese developer Enix decided to re-release three classic 80s RPGs from their popular Dragon Quest series (known as Dragon Warrior in North America) on the Game Boy Color, gussied-up with improved visuals, streamlined gameplay and additional game modes.  The result was two excellent GBC cartridges, Dragon Warrior I & II and Dragon Warrior III.  I played and loved the former (you can read that review here), and much of this review can be boiled down to “like that, but more.”

This is very much an RPG in the old-school style, and the extent to which you can appreciate that will determine how much you get out of the experience.  There are no flashy cutscenes, no active-time battle system and no voice acting - in short, nothing you would call “pizazz.”  If what you come to RPGs for is high-fidelity visuals, high-energy combat, or deep character development, you will probably be disappointed here.  However, if what you want is exploration and discovery, wrapped in charming visuals and solid mechanics, Dragon Warrior III may just do the trick.

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All I’m saying is that if it’s socially acceptable to enjoy watching golf on television, it’s OK for me to enjoy watching people play video games on the Internet.

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Joshua “Riser” Campbell

Summer Games Done Quick 2012 charity marathon is LIVE

(via riser)

snapshot19:

What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?
Peer into a dark and twisted present we’ll (thankfully) never know.

An Impassioned Plea for Apathy

This piece by Mitch Krpata laments the current state of the internet, wherein every thought or opinion can become the next ridiculously overblown flame war, especially a negative review of a popular game.  I agree it’s sad, and what he describes regarding a review of The Witcher 2 is more than I even realized was going on.  Here’s a quote:

Whether it’s a negative review of The Witcher 2, or the ending of Mass Effect 3, or somebody saying he felt weird at PAX, the story is the same every time. The mob moves, locust-like, from one controversy to the next, with no sense of perspective or decency….

People, I am begging you: the next time you read something on the internet that spurs you to anger, wait a goddamn minute before you react. Stand up. Walk out of the room. Pet your cat. Ask yourself what you’re so pissed off about. Ask yourself if it matters to your life and your experiences. Ask yourself if your response is going to help.

'The Demise of Guys': How video games and porn are ruining a generation

Oh my, where to even start with this one?  This is an article on CNN that attempts to make pseudo-scientific findings regarding young males and their “addictions” to pornography and videogames. Many claims are put forth regarding the way males are being “rewired” in their relationships and the rest of their lives, and not a single solitary shred of evidence is put forth for any of it.  This is complete and total fluff, not even worthy of being submitted to a peer-reviewed journal, much less published by one.  Shame on you, CNN.  Here’s a little sample for you:

Young men — who play video games and use porn the most — are being digitally rewired in a totally new way that demands constant stimulation. And those delicate, developing brains are being catered to by video games and porn-on-demand, with a click of the mouse, in endless variety.

saveroomminibar:

Ico.


Oops, did I accidentally go a week without posting anything related to Ico or Shadow of the Colossus?  Well, here are some concept sketches for both to make up for it.

Don't Let 38 Studios Sour You: Videogames are Good for your State's Economy

Curt Schilling’s 38 Studios may have gone under and cost the state of Rhode Island a boatload of money, but that’s the exception, not the rule.  Most states benefit greatly from having the games industry in their borders, and they continue to compete for game companies’ attention.

The point of the HD remake isn't that they've actually went back and remade any of the character models or textures. It's really just so PS3 owners can play the game without a PS2, and so it will be running on the native resolution of your TV. This basically just gives you a clearer picture of the same graphics. More importantly, SOTC had a few areas where the framerate might drop, but on the PS3 the framerate is much more consistent. Same applies to other remakes like the God of War collection.

This…doesn’t make much sense to me.  It does from a business perspective, of course - remove backwards compatibility from your next console, so you can sell people games they have already bought.  But I don’t get it from a consumer standpoint.  Why would anyone spend $60 on games they either already own, or once owned and clearly didn’t think enough of to keep?

Then again, I’m coming at this from my own unique perspective.  I can’t see why anyone would spend $60 on ANY game.  I’m also not a particularly graphics-focused person, nor do I care about achievements or trophies (which are some other stated reasons why people buy HD remakes).  So maybe the videogame industry and I simply don’t understand each other.

Sony patents plan to interrupt games with commercials

Sony apparently filed a patent for a “scheme” (Sony’s word) that would allow them to inject commercial breaks into videogame playing sessions.  Or, as Jim Sterling has put it:

What this “scheme” does is warn players in advance that their game is about to be disrupted before presenting the commercial — in the patent’s case an advertisement for a soft drink. After a brief pause, the game will resume and the player will, presumably, have lost all sense of immersion and wonder why he or she is paying a publisher money for the privilege of making it more money.

This patent may never come to fruition, but the very idea that it is being talked about is a hot load of bullshit.

jonnyornonny:

Sorry, I keep spamming videos and go on about the gaming world and the like, so here’s a video on gaming. But it’s a testament to how far the gaming industry has come and how far we need to go in order for society to take us seriously.

I nearly had a haemorrhage when the woman first spoke.

It’s about violence in video games (yes this topic again) and is a classic example of watching the only intelligent person in a room despairing at the proud ignorance of everyone around him - even the audience.

My god, this was depressing to watch.  One videogame journalist against three other guests and an entire hostile audience.  The only narrow topic anyone would allow to be discussed is the impact of ultra-violent videogames on children.  And this despite the one man’s very reasonable facts that: 1) Only a small minority of games contain that level of violence, and 2) THESE GAMES ARE NOT FOR CHILDREN. 

There is a rating system in place which is supported by the industry and rigidly adhered to at retail.  So, even if there was credible evidence that ultra-violent videogames harmed children (there isn’t), the correct discussion to be having is not “why is there violence in games” but rather “why are parents allowing their children to buy and consume dangerous products.”

Jenova Chen on Wasting Your Money

natebarham:

Though I’m not sure I agree that two-hour experiences are the future of gaming, this comment from Journey developer, Jenova Chen makes me want to give my money to ThatGameCompany as often as possible:

When we make games we assume that the gamers are adults. They’re paying us money to experience something. We shouldn’t put them in a grind to waste their time because time is also money.

Yes, yes it is.

I’ve never played Shadows of the Colossus, but based on reviews and impressions, it sounds like it’s a better game. As an old school Nintendo fan boy, I was pretty unimpressed with the entire Prime series.

I don’t know that it’s so easy to call SotC the objectively better game (if such a thing exists).  It certainly got a bit more praise from critics, but both games were highly lauded, and they were obviously shooting for different things.  I don’t know if being a Ninty fanboy would help or hurt someone’s impression of the Prime series, but it was actually my first Metroid game, for whatever that’s worth.

However (and I hadn’t thought about it until now), the games are similar in many ways.  Both evoke feelings of solitude and isolation.  Both have minimalist stories with little or no dialogue.  Both have heavy emphasis on exploration.  Both utilize gorgeous natural environments and chilling music to great effect.  Both were among the very best looking games for their respective consoles.  I suppose this explains why they compete for my love.

Shadow of the Colossus was definitely a fantastic game, probably one of the most beautifully executed that I’d seen in that generation. Too bad it wasn’t released on the current generation. That would have been a feast for the eyes.

Well, there is the HD collection, of course, but I’ve seen videos of it, and I honestly don’t see a huge difference from the original.  Having never played current-gen games, I already think it’s a feast for the eyes, and am not convinced that moving the game to the PS3, with it’s high development costs and complex architecture, would have been a positive move.

how do you feel about the announcement of a shadow of the colossus movie?

I hadn’t heard, actually.  Is it confirmed or just a rumor?  I can’t imagine it working, though.  I mean, I’m sure it would be an opportunity for lots of epic, CGI set pieces and such, but my favorite parts of the game were exploration and solitude, not something that CGI bombast gets across particularly well.

Silent Hill 2 pixel art is always good times.

Silent Hill 2 pixel art is always good times.

(Source: forzapedro)

anxietyofninfluence replied to your post: soapy-illusions replied to your post…

I’ve never quite understood grinding, myself. I get the impression its cathartic/relaxing? Have any thoughts on it?

Interesting question.  You are certainly not alone, as grinding is a pretty universally maligned design choice.  I alluded to that in the post that you replied to, and a couple of months ago, I even wrote a whole piece entitled “Mandatory Grinding is Bad Game Design.”  However, the word “mandatory” there is a big one, because what I was complaining about is when games (in this case Castlevania: Circle of the Moon) put up false walls and force you to grind to an arbitrary level before allowing you to progress.  That is just a cheap way to pad out the game’s length without adding anything interesting or fun.

But for me, the Dragon Warrior/Quest brand of optional grinding is much more enjoyable than this.  Part of why I appreciate it is simply that I am bad at videogames.  I usually play games on the easiest difficulty setting, and just barely scrape by.  Optional grinding allows players like me to set the pace and difficulty of the game as we see fit.  If I’m feeling adventurous, I can run off into that next dungeon straight from the last and hope I can make it through.  If I’m feeling more cautious, and not in the mood to die and lose progress, I can grind a couple of levels, save, and then try the dungeon with more confidence and less stress.

So I don’t really enjoy the act of grinding so much as I enjoy its place as a mechanic in a game.  The act itself is dull and repetitive, of course, though I do sometimes get lost in what is a brainless, but basically enjoyable haze.