Review - Dragon Warrior III (GBC, 2001)

A grand adventure dressed in 8-bit, turn-based clothing
In the early 2000s, Japanese developer Enix decided to re-release three classic 80s RPGs from their popular Dragon Quest series (known as Dragon Warrior in North America) on the Game Boy Color, gussied-up with improved visuals, streamlined gameplay and additional game modes. The result was two excellent GBC cartridges, Dragon Warrior I & II and Dragon Warrior III. I played and loved the former (you can read that review here), and much of this review can be boiled down to “like that, but more.”
This is very much an RPG in the old-school style, and the extent to which you can appreciate that will determine how much you get out of the experience. There are no flashy cutscenes, no active-time battle system and no voice acting - in short, nothing you would call “pizazz.” If what you come to RPGs for is high-fidelity visuals, high-energy combat, or deep character development, you will probably be disappointed here. However, if what you want is exploration and discovery, wrapped in charming visuals and solid mechanics, Dragon Warrior III may just do the trick.