In this Gamasutra article, writer Mike Stout examines the first dungeon of the first Legend of Zelda game, and the game design principles developers can learn from it.
This is the personal site of Shawn Trautman. Here I discuss videogames: why I love them; what we can do to make them better; and why it matters. Visit the tabs below to check out my reviews and other writing, and to ask questions or comment.
Feel free to drop me a line and join the conversation.
Follow @smtrautman